Console Work-Around
By: Shayk-N'-Bake -aka- sh0rtfu$3 (and Kirkesp for the Annihilation.info peeps)


What it does:
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It allows you to basically bypass the information sent to the server within it's Target: line such
as -mod, +exec, -dedicated, etc. Instead, it allows you to set these variables within console.cs
by entering the values into a variable there $targetLine. If the variable [$targetLine] exists, it
is used and the information on the Target: line of your shortcut is ignored, else the server starts
up as usual using whatever information is given by original means.


Why I made it:
--------------------
A friend of mine runs a server for us and unfortunately the service(s) we use don't make it
available for us to alter the target line manually. Instead of asking them to do it for us every
time we want to change mods, I decided to make this so that it's easily done by opening and editing
console.cs. You can simply edit the file and restart the server by quit(); if the server is using
a restart service program such as InfiniteSpawn or Serverdoc and it works that easily.


Support:
--------------------
Obviously this is straight-forward and unless you tamper with it and change things nothing should
go wrong. But if you do tamper with things, then it's your problem. As it is, this script is simply
another means to set what mod folder to load from and such. Even if you do have control over the
target execution of your server, this can still be helpful. For example, I sometimes run a server 
from another computer in my home (which is downstairs in my basement). Instead of having to go
downstairs every time I want to change the mod or something, I can simply edit the file via my
LAN connection and restart the server over telnet. Saves a lot of hassle.


Peace.